Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d2QBC-xPeQy-KhfRX-Rtp96-DeiGH | 8/17/5 | 50.9 | 0.63 | 2026-07-01 19:04:06 · 29m 25s | |
| CSGO-ry8FS-ABXNS-6piiF-2mZ5T-3krFF | 21/8/7 | 145.2 | 2.03 | 2026-06-30 19:02:44 · 24m 10s | |
| CSGO-ujto3-bSy8Z-smPiu-E63Pn-a3acP | 6/8/2 | 43.7 | 0.96 | 2026-06-22 18:29:00 · 16m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.