Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dm72b-h2J8x-GUHmF-Peiey-2MUSH | 9/17/3 | 69.8 | 0.66 | 2026-06-29 18:59:19 · 31m 21s | |
| CSGO-kcULC-bkmEk-a8Nk3-7ypfx-cMfrM | 14/13/3 | 97.2 | 1.17 | 2026-06-26 14:47:23 · 30m 11s | |
| CSGO-HJFAb-VhnqC-5sPnV-2TdsH-5HQRO | 33/13/3 | 142.4 | 2.18 | 2026-06-26 13:59:04 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.