Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TuWy7-8nAxE-fwGod-FFNDv-FhnEM | 14/17/6 | 78.3 | 1.11 | 2026-07-04 02:37:11 · 27m 2s | |
| CSGO-L23zx-NxxaA-YcKSJ-CjdFb-7PVPA | 16/14/3 | 85.7 | 1.15 | 2026-07-04 02:02:26 · 29m 34s | |
| CSGO-7idFo-kJOeQ-ccqPN-RFhLA-4yTaK | 19/15/2 | 95.4 | 1.29 | 2026-07-04 01:26:17 · 30m 34s | |
| CSGO-nH2Vd-6DpSh-ryRp3-qN6AV-JRRyL | 18/13/10 | 110.1 | 1.43 | 2026-07-04 00:46:47 · 35m 13s | |
| CSGO-4tajD-KVyzw-3Qcyv-AJdRx-V27vO | 25/17/8 | 103.8 | 1.47 | 2026-07-04 00:07:33 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.