Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eY9Vq-RwsV3-2wFao-v4COj-AZQhG | 14/9/5 | 77.8 | 1.23 | 2026-07-05 19:08:19 · 32m 16s | |
| CSGO-9uOK4-7COxX-436xF-ciYjL-qoXPA | 7/10/6 | 50.8 | 0.87 | 2026-07-05 18:22:03 · 31m 43s | |
| CSGO-uoRzR-LTZ4A-tXXjY-DnSkQ-E8V5F | 31/8/0 | 144.6 | 2.41 | 2026-07-02 20:13:37 · 28m 44s | |
| CSGO-EhBRS-eiesE-yhnXF-5tNRC-R9qRP | 12/11/5 | 85.9 | 1.18 | 2026-06-25 19:34:30 · 29m 42s | |
| CSGO-wXVUv-UQnZ7-dQi34-kwhWj-nOGSQ | 12/16/0 | 64.7 | 0.69 | 2026-06-23 18:14:05 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.