Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PJtRj-FjeVU-H8QRp-LrqxU-NvoNO | 20/8/8 | 116.7 | 1.93 | 2026-06-29 14:25:09 · 26m 9s | |
| CSGO-DuOki-6JVfq-uqG2C-PfCoZ-OR7uC | 19/13/4 | 79.3 | 1.31 | 2026-06-14 18:20:53 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.