Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZiK5v-PwFw7-Rn4pc-jOczX-kkAUM | 9/11/8 | 81.2 | 1.04 | 2026-07-04 20:36:19 · 30m 11s | |
| CSGO-UEUYY-YeKDc-AsVHn-PDTC6-iBtKG | 13/17/9 | 82.5 | 1.00 | 2026-07-02 18:15:47 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.