Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oJu83-4fdiq-9NKLq-HJev9-Wdm2H | 25/10/5 | 149.5 | 2.16 | 2026-07-04 21:18:46 · 25m 58s | |
| CSGO-VxPuS-oLm2M-rBiBx-TkpCi-9hs8O | 9/6/6 | 78.1 | 1.31 | 2026-07-04 20:53:58 · 21m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.