Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-486bP-eqJMy-Dj9LT-fFBmj-WEDVF | 25/11/4 | 127.8 | 1.94 | 2026-07-03 00:37:11 · 26m 41s | |
| CSGO-6CW5Y-aQvvP-mTuDz-dcvPd-pPocG | 14/14/4 | 101.3 | 1.35 | 2026-07-02 22:54:09 · 23m 19s | |
| CSGO-3cv3H-7zzJc-UkpWT-98pr4-tBCJC | 2/4/1 | 71.8 | 0.67 | 2026-07-02 18:12:41 · 10m 12s | |
| CSGO-Yqkbt-mS75J-3bjyB-afsQu-o2uWK | 17/19/7 | 97.6 | 1.11 | 2026-07-01 17:46:00 · 41m 4s | |
| CSGO-vXpVv-ThqEU-WSHSS-UVBKt-XW9LK | 17/17/2 | 97.9 | 1.18 | 2026-06-30 19:48:26 · 28m 12s | |
| CSGO-hXV9E-6euOA-dPKWZ-PLOmY-XkKoD | 16/18/5 | 78.5 | 1.00 | 2026-06-29 15:23:24 · 33m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.