Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UQGuW-xSZeN-V7bmS-q5n9H-GynUE | 20/23/8 | 71.5 | 1.02 | 2026-06-24 21:08:41 · 49m 43s | |
| CSGO-KD8Za-OyMPo-RwWMS-aQj59-7pmwG | 13/14/8 | 87.4 | 1.12 | 2026-06-24 20:08:21 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.