Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DWEq6-ZtHLo-WUwj2-T2ZfW-7FFdH | 14/16/3 | 70.9 | 0.95 | 2026-06-28 23:17:50 · 30m 22s | |
| CSGO-eQAEs-ZpFPV-aUopa-tUXnB-uT2JE | 11/15/4 | 49.8 | 0.84 | 2026-06-26 02:09:58 · 36m 36s | |
| CSGO-GmYYp-pEhxy-nnzYP-zCyd8-Vp8eD | 20/11/5 | 97.4 | 1.56 | 2026-06-18 17:41:20 · 27m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.