Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nuJa8-FQkbT-GVmHZ-kzSYd-k4yUO | 6/10/8 | 54.9 | 0.83 | 2026-07-16 19:36:28 · 24m 13s | |
| CSGO-NXu45-yWsUA-mxjGH-NOo9G-mcWoN | 2/9/0 | 31.1 | 0.08 | 2026-06-27 21:54:07 · 6m 33s | |
| CSGO-EcDHO-RPrVN-9qiPZ-p7xrK-VTTrC | 16/17/4 | 75.4 | 1.11 | 2026-06-21 19:05:33 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.