Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pJU8J-j6DsH-dNrk5-8WvqC-7JxbE | 21/13/4 | 87.5 | 1.37 | 2026-07-07 09:20:32 · 33m 1s | |
| CSGO-EsRiF-mBxpJ-tGqaf-R3Hjf-dPVeL | 11/18/3 | 57.3 | 0.79 | 2026-07-04 11:07:41 · 31m 16s | |
| CSGO-JL2Wq-YxhAQ-oHqM9-HGtYK-hbRuK | 21/21/5 | 79.9 | 1.08 | 2026-07-02 12:48:20 · 49m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.