Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vsoZz-wawns-nFJKa-ZBm2V-EaoYF | 24/19/1 | 84.1 | 1.25 | 2026-07-03 05:39:15 · 41m 12s | |
| CSGO-MA8Ed-sSHEt-UTVab-N5toc-m6yXD | 18/14/2 | 98.9 | 1.30 | 2026-07-01 18:21:21 · 29m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.