Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C2DWy-zhq9N-YAjpJ-pypy9-EzsOH | 4/14/1 | 37.6 | 0.07 | 2026-07-03 23:48:17 · 24m 52s | |
| CSGO-oJsrs-8Jpj6-VJoBV-EdcNT-eR9jE | 16/16/6 | 64.9 | 1.12 | 2026-07-03 23:06:01 · 39m 3s | |
| CSGO-HGSYb-dRnZj-2c2U8-sbhaA-4yTaK | 9/12/7 | 58.9 | 0.89 | 2026-07-03 19:54:29 · 26m 28s | |
| CSGO-uKE9f-BCNL9-pRL9u-AnCzW-XkKoD | 7/17/4 | 38.1 | 0.41 | 2026-07-03 19:15:38 · 30m 23s | |
| CSGO-R25KA-4rsSR-SsLoD-LoPwh-DFAkE | 13/18/5 | 62.5 | 0.84 | 2026-07-03 18:35:47 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.