Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JJCsw-TFDUA-AJOVs-U8o34-PquaL | 14/14/3 | 95.3 | 1.18 | 2026-07-05 20:45:45 · 23m 22s | |
| CSGO-bX3aE-pGOoB-67rjP-DOsCU-BHLXL | 18/15/6 | 86.2 | 1.23 | 2026-07-04 15:25:47 · 30m 11s | |
| CSGO-h3yWp-Sjfau-R9Ln8-VXtcT-iQtWK | 18/13/6 | 85.0 | 1.27 | 2026-07-04 14:47:56 · 35m 25s | |
| CSGO-ZYKuh-UUU4f-8EkNO-jLaG2-CVMfN | 15/14/3 | 75.4 | 1.16 | 2026-06-30 16:57:58 · 44m 4s | |
| CSGO-P8No7-pzrbS-qA9vN-Hao2B-bp8eD | 25/15/3 | 108.2 | 1.47 | 2026-06-26 19:55:21 · 35m 27s | |
| CSGO-p8BUn-be8MJ-4NxvH-eMxM9-LpphH | 22/18/3 | 71.9 | 1.13 | 2026-06-26 17:24:12 · 48m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.