Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GCjQL-3aYES-zabcE-GPAx5-DqVoN | 24/15/5 | 110.1 | 1.64 | 2026-07-03 19:05:23 · 36m 5s | |
| CSGO-9cRMu-RtmuS-hqYEE-PktF3-C2WPA | 10/18/5 | 70.9 | 0.65 | 2026-07-02 17:56:12 · 35m 9s | |
| CSGO-RHcCb-w8swc-tNTwz-eWrb4-cpxMM | 11/18/5 | 53.6 | 0.63 | 2026-06-27 19:23:48 · 34m 34s | |
| CSGO-jGYCX-YF26i-Hn6UM-RdREJ-Vxw5G | 20/15/6 | 97.3 | 1.35 | 2026-06-27 13:42:32 · 38m 13s | |
| CSGO-HNJjy-BpEGb-6jtbq-io4i7-ipxMM | 18/19/4 | 90.9 | 1.25 | 2026-06-26 15:19:15 · 39m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.