Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XT98k-yCn53-kBVvd-sOGPj-WPeyC | 2/19/4 | 25.3 | -0.03 | 2026-06-30 19:19:31 · 38m 57s | |
| CSGO-76qA6-bytWM-nXKMA-QLCTC-fUxXD | 9/17/4 | 52.7 | 0.61 | 2026-06-29 22:08:39 · 25m 17s | |
| CSGO-OHCvQ-c8M55-KQxao-bwMVa-b5EiJ | 25/17/5 | 93.8 | 1.36 | 2026-06-29 21:26:42 · 39m 40s | |
| CSGO-mn7od-BNhTq-B5RD7-zsrW3-8AF4C | 26/17/5 | 113.9 | 1.69 | 2026-06-26 19:08:52 · 41m 5s | |
| CSGO-c5qHG-DsAwo-eKtYO-2iQu6-qVSFE | 16/13/5 | 90.4 | 1.33 | 2026-06-25 17:46:27 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.