Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uadHH-zQHD5-FBKQf-tN7vt-jDWPA | 22/21/8 | 89.4 | 1.24 | 2026-07-02 15:36:45 · 48m 57s | |
| CSGO-TLPLs-4OOdV-VXsMd-x4pas-zNZML | 10/13/3 | 67.9 | 0.87 | 2026-07-02 14:27:21 · 25m 43s | |
| CSGO-j4dOw-VnWqu-VtAmR-9FnP4-wAw5G | 21/23/13 | 78.3 | 1.06 | 2026-06-26 20:00:40 · 52m 40s | |
| CSGO-6FvNs-fHyLs-DNk4A-4Bjsh-AZQhG | 12/10/6 | 69.9 | 1.19 | 2026-06-26 16:35:27 · 34m 44s | |
| CSGO-CVdNY-5U7YP-3znfD-Fn5zZ-R7pxA | 16/12/2 | 68.1 | 1.17 | 2026-06-17 18:30:49 · 29m 30s | |
| CSGO-5imBv-BnQGD-sp8Ne-7BBKU-M7pxA | 15/18/5 | 82.3 | 0.97 | 2026-06-17 17:50:22 · 36m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.