Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WU9Mc-4uODF-qS5bh-SoSzs-TrJTK | 14/11/8 | 99.1 | 1.38 | 2026-07-03 05:39:15 · 25m 23s | |
| CSGO-MdCb8-UeSjZ-BjP4p-azNCJ-mS5KQ | 26/17/10 | 102.6 | 1.66 | 2026-07-03 00:21:33 · 39m 40s | |
| CSGO-CHwG7-Z9N2b-2Z4Hu-atvfK-LTBtG | 11/17/9 | 67.0 | 0.79 | 2026-06-30 13:05:53 · 30m 19s | |
| CSGO-iz5o7-s59tf-8jED9-CRq2u-YDERE | 18/19/6 | 88.3 | 1.11 | 2026-06-28 21:45:03 · 43m 50s | |
| CSGO-Khr6S-tvOdR-PRmvC-xVxoW-Bkb3K | 16/18/7 | 84.5 | 1.05 | 2026-06-13 22:56:54 · 37m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.