Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uLL9d-Wnfx8-i8At4-ZJKFZ-zFqqK | 18/16/11 | 106.6 | 1.38 | 2026-07-06 19:16:09 · 31m 24s | |
| CSGO-GNqMw-frbp8-z8PZe-czhpr-4rquL | 15/19/5 | 81.1 | 0.95 | 2026-06-25 17:24:47 · 39m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.