Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-42nY4-tv8aD-bzxqQ-PBRQO-OnduB | 18/18/2 | 78.7 | 1.03 | 2026-06-28 23:10:36 · 33m 14s | |
| CSGO-4HYnS-rMzTZ-vVcd6-oSFsY-cQaYO | 19/14/7 | 106.1 | 1.52 | 2026-06-26 22:22:03 · 29m 7s | |
| CSGO-drxZF-CJLkS-tCuBB-xNs7y-5qk2H | 20/21/8 | 97.9 | 1.21 | 2026-06-25 15:09:37 · 36m 24s | |
| CSGO-NDftL-tvPhG-SZqDw-WS2kr-QsXfE | 15/14/7 | 62.9 | 1.10 | 2026-06-24 18:56:11 · 40m 54s | |
| CSGO-ssMQj-pnBEE-cqn3J-XGkNh-OjvvE | 25/20/12 | 121.8 | 1.57 | 2026-06-18 20:07:00 · 36m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.