Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c9qDn-LjCxv-zqAaA-U9cuM-TSveM | 13/11/4 | 81.8 | 1.20 | 2026-07-01 21:01:19 · 34m 4s | |
| CSGO-NFtSM-DsxCU-ahQbo-idHmz-ozioE | 22/15/5 | 82.2 | 1.41 | 2026-06-30 21:08:14 · 39m 46s | |
| CSGO-c97mt-T28Oq-2jv2M-CFBKV-k75RG | 15/15/7 | 84.5 | 1.15 | 2026-06-25 18:57:33 · 38m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.