Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrjcu-VAnFP-nQ6cZ-AOLa5-Wz23L | 14/12/6 | 75.0 | 1.15 | 2026-07-03 12:50:29 · 33m 29s | |
| CSGO-CdVYP-Zr6Dz-ymBpR-UZtYr-BsMXL | 15/10/4 | 91.9 | 1.41 | 2026-06-24 20:10:42 · 26m 11s | |
| CSGO-9sd4v-CSwPG-GkrMW-oSfkJ-OKNQC | 18/17/8 | 80.8 | 1.18 | 2026-06-23 19:26:25 · 35m 12s | |
| CSGO-jfvTY-ODEik-em7E8-jsCJM-ZxqFF | 25/14/2 | 91.9 | 1.53 | 2026-06-21 18:30:19 · 41m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.