Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6CqSn-S3VFE-3yGL8-5oTVi-G4R4M | 15/16/8 | 75.4 | 1.13 | 2026-07-04 21:29:14 · 41m 5s | |
| CSGO-xZuXf-VRH8t-Wtrat-x9opC-CyEOP | 10/6/5 | 87.3 | 1.50 | 2026-07-04 21:00:19 · 20m 39s | |
| CSGO-6MkGD-RDWHm-fXZm2-7XCwO-EnnpQ | 15/12/8 | 79.6 | 1.29 | 2026-06-28 20:37:03 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.