Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iROAd-a4p5p-NFJtY-uT8Sa-jZG8D | 14/19/7 | 68.4 | 0.90 | 2026-06-30 18:50:14 · 34m 29s | |
| CSGO-KtbQ5-adi2D-6m8zJ-ArVJB-b99PL | 14/17/6 | 63.7 | 0.93 | 2026-06-30 18:09:44 · 37m 47s | |
| CSGO-9zLVJ-bpJSn-EHhCJ-FfzN5-pdueM | 6/3/0 | 39.9 | 1.14 | 2026-06-17 10:01:12 · 18m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.