Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b2b3o-c3r79-6RGVe-iTrSL-HcyMM | 3/6/2 | 29.1 | 0.65 | 2026-07-04 21:59:57 · 15m 9s | |
| CSGO-2Om9d-V5WXd-NGH4f-P6WEa-8ZPmH | 3/15/3 | 24.3 | 0.33 | 2026-07-04 21:23:35 · 33m 16s | |
| CSGO-FqBCs-HVE9E-5HRQ6-i3AHj-9hs8O | 4/16/1 | 30.9 | 0.12 | 2026-07-04 20:58:02 · 22m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.