Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NqbFw-Qj3Yf-zSqRJ-maBmw-oWRKF | 13/17/6 | 72.6 | 1.02 | 2026-07-03 16:22:01 · 35m 54s | |
| CSGO-Y7hUS-UVORv-BFt87-ahX7T-ebaEC | 15/16/6 | 82.1 | 1.12 | 2026-07-01 16:10:05 · 29m 4s | |
| CSGO-3ShEx-tvvuB-bsFTh-ynrdm-6XLoD | 13/9/3 | 58.2 | 1.31 | 2026-06-28 15:43:18 · 28m 4s | |
| CSGO-cjCMY-XZLOd-mGcuV-bAQM8-SLr7C | 21/21/4 | 73.1 | 1.00 | 2026-06-24 13:29:22 · 48m 43s | |
| CSGO-RNFzy-5rUeL-trdVf-ZLjyJ-hxMsE | 10/20/0 | 46.6 | 0.57 | 2026-06-14 18:56:12 · 38m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.