Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nEO5t-CM4D7-ecMdX-RAeKr-AhnEM | 14/18/6 | 67.7 | 0.96 | 2026-06-23 20:52:06 · 43m 17s | |
| CSGO-3qcDc-fvtu7-ARDFY-cSWKG-pJGrL | 11/19/5 | 61.0 | 0.74 | 2026-06-23 20:11:19 · 37m 59s | |
| CSGO-rTSwU-fFdwd-w9aWL-SAFp3-LB6iL | 12/18/4 | 58.0 | 0.81 | 2026-06-23 19:27:07 · 41m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.