76561198153792786
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.7%Peak single-match outcome anomaly 37.1/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
8.1% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 11 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s3f5y-tOsKo-TFSJB-Gw7wH-dJxsP | 10/14/4 | 88.4 | 0.90 | 2026-07-05 19:06:33 · 24m 10s | |
| CSGO-49ZhK-2wVuJ-H98fr-C2tfA-YVKaA | 16/18/12 | 90.1 | 1.12 | 2026-07-02 18:42:27 · 44m 12s | |
| CSGO-oxMVL-SZt5d-NSfqs-mXRYP-xkJ9P | 23/22/4 | 96.4 | 1.07 | 2026-06-30 10:12:36 · 51m 23s | |
| CSGO-hynPD-C8hv5-J2VGk-LWSaw-Ght4N | 15/17/5 | 83.2 | 0.96 | 2026-06-28 19:45:09 · 37m 26s | |
| CSGO-WUpdN-sDBU3-kzMOX-mQUxU-NHjLJ | 25/14/7 | 117.0 | 1.84 | 2026-06-19 19:09:51 · 36m 36s | |
| CSGO-EAwj3-VtH7r-SSFmc-bRNvn-DXykG | 18/16/4 | 90.2 | 1.25 | 2026-06-17 19:58:48 · 43m 15s | |
| CSGO-ACtsn-DyYeP-YZtJX-D5cqu-sfkPK | 15/15/6 | 82.0 | 1.19 | 2026-06-17 19:22:56 · 29m 56s | |
| CSGO-5omD8-B5qij-7JTFA-fVap6-LBkeC | 20/7/5 | 107.0 | 1.97 | 2026-06-17 18:53:46 · 24m 25s | |
| CSGO-bkpFY-cbT6f-s5neb-FXi3Z-y5vTC | 27/16/7 | 116.7 | 1.66 | 2026-06-15 20:29:22 · 40m 47s | |
| CSGO-8rukO-khNJb-3YRu7-OwLDA-uT2JE | 19/17/5 | 110.2 | 1.28 | 2026-06-14 20:16:16 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.