Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Caus9-PGePF-f96xy-kCPrK-HoRqJ | 14/17/4 | 73.3 | 0.95 | 2026-07-05 19:12:51 · 39m 6s | |
| CSGO-CrVof-LQoou-AK8RW-xc87p-PXOYE | 8/14/8 | 79.2 | 0.97 | 2026-07-05 10:36:48 · 24m 45s | |
| CSGO-KjXNd-tJC68-6UyTG-2sC62-xVJvM | 15/15/5 | 71.3 | 1.11 | 2026-07-02 18:25:43 · 32m 12s | |
| CSGO-VqJtp-WhaDq-xYYtb-5rnNk-PDeKP | 15/21/7 | 80.3 | 0.97 | 2026-07-02 12:59:18 · 33m 46s | |
| CSGO-iNCZ4-tynrs-2uBhd-oo22w-4L9PL | 13/11/9 | 114.0 | 1.48 | 2026-07-02 01:54:44 · 20m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.