Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYzhi-4rVi2-sQKja-Ofbhx-K2N6H | 22/21/6 | 89.8 | 1.14 | 2026-07-01 18:02:22 · 48m 17s | |
| CSGO-NzDb5-yP8rF-ZCfNh-ThKkV-rRXXC | 15/11/8 | 86.9 | 1.38 | 2026-06-26 21:31:55 · 38m 1s | |
| CSGO-m92oZ-feSRO-hbAfD-LiPcR-AaFSQ | 16/21/11 | 63.3 | 0.97 | 2026-06-25 20:09:06 · 50m 19s | |
| CSGO-mtec5-Ncsr3-79aPa-TMkWd-GZAYN | 19/18/8 | 87.0 | 1.27 | 2026-06-24 14:29:13 · 42m 8s | |
| CSGO-p6Umt-V8LCn-o5oWW-dnOtG-wwqVQ | 18/16/2 | 66.2 | 1.12 | 2026-06-23 20:12:58 · 49m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.