Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cZxKF-kRVkd-Rm5y9-iXxAo-6CQqJ | 19/14/7 | 88.7 | 1.43 | 2026-07-01 16:39:12 · 29m 42s | |
| CSGO-eWrd6-HsHAB-OtkWK-SETkc-cZrKG | 22/14/8 | 100.6 | 1.45 | 2026-07-01 15:49:23 · 46m 22s | |
| CSGO-6mKVp-dVJ3k-CGNWQ-kHSou-n2ohH | 2/4/0 | 10.0 | 0.20 | 2026-06-29 18:39:54 · 10m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.