Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CrNNS-YoOOB-5u7Jp-r5Ycu-8MEKO | 6/22/5 | 42.7 | 0.22 | 2026-06-30 20:55:51 · 34m 21s | |
| CSGO-i32nJ-9jdtx-zuBGb-rWw9X-oQtWK | 20/17/3 | 93.4 | 1.17 | 2026-06-28 15:19:37 · 37m 49s | |
| CSGO-MdeV8-qAJwQ-zRZpR-OYUtS-JbtSJ | 21/18/4 | 86.1 | 1.20 | 2026-06-28 12:25:53 · 38m 9s | |
| CSGO-TDUxR-8eHCY-a6QWR-8ALvr-uhJaA | 10/19/6 | 52.3 | 0.72 | 2026-06-27 19:57:28 · 38m 31s | |
| CSGO-dXhKq-mqsL9-UoukB-rBj42-SrYbD | 12/19/4 | 64.9 | 0.74 | 2026-06-27 18:57:29 · 28m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.