Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mh5bB-4G862-H5OLe-ovQO9-tdTnB | 10/14/0 | 63.3 | 0.75 | 2026-07-02 18:30:12 · 24m 47s | |
| CSGO-DFWad-Bmb7x-qerkS-78c69-tdTnB | 10/16/6 | 66.0 | 0.79 | 2026-07-02 17:58:44 · 27m 37s | |
| CSGO-s23mJ-7XbzM-omQvq-OxxhQ-DRRyL | 23/17/7 | 95.2 | 1.42 | 2026-06-21 13:48:04 · 40m 15s | |
| CSGO-cVfwF-u2uJx-hYGR5-VpvjL-hJQBD | 2/8/3 | 60.2 | 0.41 | 2026-06-13 18:28:11 · 13m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.