Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sz5Fq-JJXNi-u8ABq-4Tn5c-RZ8SA | 22/17/4 | 90.1 | 1.33 | 2026-06-25 20:32:58 · 38m 50s | |
| CSGO-n9yBN-zoMUh-eUL9w-exJ6q-MWjXM | 9/6/1 | 75.4 | 1.12 | 2026-06-12 21:55:06 · 10m 17s | |
| CSGO-PAXfd-BGVF3-bd2Qd-aRVhm-aD57M | 9/7/3 | 73.1 | 1.17 | 2026-06-12 21:42:02 · 11m 33s | |
| CSGO-kCYBO-x6X4d-aVaeE-pD6E3-zz8aC | 14/11/1 | 100.3 | 1.37 | 2026-06-12 21:23:46 · 16m 41s | |
| CSGO-CiUux-qY8tO-H8OZd-QUVC9-bUVGQ | 14/20/4 | 73.9 | 0.78 | 2026-06-11 21:11:17 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.