Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y3aPK-BTDQT-6UFbO-RSRZ2-KeS8N | 18/23/9 | 81.5 | 1.02 | 2026-07-02 15:25:50 · 51m 9s | |
| CSGO-TzAw9-dnzDz-D9Ckc-WfGO9-nUoEM | 17/15/3 | 72.8 | 1.08 | 2026-07-02 14:35:47 · 36m 24s | |
| CSGO-2eJmb-DnVbj-KZiX7-GpnCY-8krFF | 16/6/3 | 87.1 | 1.66 | 2026-06-19 14:15:05 · 26m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.