Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zeTWD-ifYMb-GNcQE-An2LS-7aUeL | 6/14/3 | 52.0 | 0.45 | 2026-07-04 11:56:45 · 23m 1s | |
| CSGO-x5H8e-RbXyH-ncs5s-KWcy5-5K4VH | 24/14/3 | 88.6 | 1.46 | 2026-06-27 13:49:32 · 37m 47s | |
| CSGO-Kp8wc-kRBjn-vu9FD-qfuy7-OUYkF | 12/15/3 | 68.4 | 0.84 | 2026-06-26 21:46:18 · 35m 15s | |
| CSGO-QK3MQ-tkXU5-LqhNW-nua9c-FZieC | 6/16/4 | 61.6 | 0.44 | 2026-06-15 10:08:50 · 24m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.