Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FAP52-2azsR-CqYdo-d8iHq-jhLfN | 22/6/2 | 125.3 | 2.10 | 2026-07-04 11:03:39 · 25m 45s | |
| CSGO-azHmi-ZRrGU-X5zsn-EHtks-BDQqJ | 5/15/3 | 35.1 | 0.23 | 2026-07-04 08:24:17 · 24m 50s | |
| CSGO-GLfjD-FPYF7-5J2sz-P7nTC-Yyv9H | 22/10/15 | 109.3 | 1.86 | 2026-06-08 22:54:05 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.