Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yyhFu-ppCZV-DSwSw-qVMcs-Uiq3B | 24/14/2 | 88.1 | 1.50 | 2026-07-03 14:20:53 · 39m 22s | |
| CSGO-3bhV6-FcGEc-UAPp4-9BcEA-7xEOP | 11/17/3 | 56.6 | 0.67 | 2026-06-18 21:22:48 · 28m 11s | |
| CSGO-eeGj4-UpqV9-kpoRP-RTjUP-uwzpH | 24/21/8 | 95.3 | 1.22 | 2026-06-11 17:48:13 · 51m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.