Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oz6rF-YcK6H-dLYp6-ODSiM-Pn6nM | 12/19/6 | 61.7 | 0.66 | 2026-07-02 03:44:25 · 39m 23s | |
| CSGO-jVqYQ-ZvFb4-67Uiw-9dzCT-eR9jE | 19/19/10 | 95.0 | 1.32 | 2026-06-26 03:21:21 · 35m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.