Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wBd9B-Xf8KZ-pzdXq-dZGim-DttiB | 10/8/5 | 69.9 | 1.22 | 2026-06-20 13:44:02 · 9m 23s | |
| CSGO-SpdpA-3uPXn-G2EsZ-iUFdf-Vt3NF | 7/23/7 | 45.0 | 0.37 | 2026-06-14 15:18:54 · 48m 40s | |
| CSGO-3MxBK-OVWWu-Pq9rv-nH3MW-3ZPmH | 15/10/4 | 90.6 | 1.33 | 2026-06-14 14:43:08 · 27m 40s | |
| CSGO-bHyB3-4YtNr-jUWRq-5VZxb-k6siB | 3/14/3 | 44.8 | 0.24 | 2026-06-14 14:14:05 · 21m 34s | |
| CSGO-oV8ci-W66uJ-T85nc-dW37k-E5n6J | 7/16/2 | 55.9 | 0.53 | 2026-06-14 13:41:59 · 27m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.