Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hGmSX-6mQRA-tnzFX-8ASTh-YYmQD | 18/16/3 | 92.5 | 1.22 | 2026-07-07 18:21:50 · 34m 25s | |
| CSGO-eyo3Q-t9noB-29uUz-Rb9ej-WifiK | 20/24/4 | 65.9 | 0.92 | 2026-07-02 18:58:44 · 44m 12s | |
| CSGO-VEAnO-ifuPD-GMmdi-iFuUE-U9JjC | 12/10/8 | 111.7 | 1.42 | 2026-06-27 20:52:54 · 26m 59s | |
| CSGO-s4HpC-WsUJW-FFQ66-EGbnn-DXykG | 22/14/3 | 96.0 | 1.39 | 2026-06-27 19:11:22 · 36m 16s | |
| CSGO-rLoBu-FuTt7-A2t3Y-SDObq-zX3pH | 19/18/5 | 95.8 | 1.16 | 2026-06-10 13:19:31 · 41m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.