Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BrzUH-fAYXy-2393Y-RpJ2W-yjDFN | 30/15/5 | 127.4 | 1.84 | 2026-07-03 19:27:10 · 32m 52s | |
| CSGO-OkBDt-u6pGM-RNxYQ-qpfUn-HOH8D | 13/9/2 | 86.9 | 1.35 | 2026-06-30 20:59:58 · 29m 1s | |
| CSGO-XpoAj-p3d3c-jGiKj-77iin-n3zQN | 13/16/3 | 63.3 | 0.82 | 2026-06-26 18:35:54 · 29m 31s | |
| CSGO-RO9rN-XqksB-cedWD-ch9m3-DqVoN | 18/25/11 | 85.3 | 0.98 | 2026-06-26 17:25:25 · 54m 50s | |
| CSGO-LpUYQ-yXXfm-K3Vmf-5Zb7F-s9ROG | 22/20/3 | 93.5 | 1.27 | 2026-06-12 21:44:27 · 41m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.