Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cnj4D-muY5j-L8epV-HEuwX-cQaYO | 13/13/2 | 71.6 | 0.96 | 2026-06-29 19:34:19 · 30m 17s | |
| CSGO-3YR5h-4kFhC-YN8vQ-XYJV8-qd2UO | 7/11/3 | 45.2 | 0.69 | 2026-06-24 17:54:42 · 12m 13s | |
| CSGO-H2z4G-b2LtN-8whtj-eR52u-bhUzE | 8/18/7 | 58.1 | 0.57 | 2026-06-17 19:21:11 · 32m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.