Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fnrje-H2m4F-NT65w-CuFDN-pmXML | 15/18/6 | 77.3 | 0.99 | 2026-07-06 20:43:54 · 27m 56s | |
| CSGO-tnHpZ-5veFx-Gco7i-xNQey-OfX2Q | 13/14/3 | 70.9 | 0.90 | 2026-07-06 20:11:09 · 29m 52s | |
| CSGO-9LL3K-JfTfi-2h9YS-yWQP8-DeiGH | 24/7/2 | 129.4 | 2.21 | 2026-06-30 20:57:40 · 24m 23s | |
| CSGO-ZWw6e-TuzXL-hKorR-k828b-LQSuK | 24/16/4 | 91.2 | 1.40 | 2026-06-30 20:10:29 · 44m 25s | |
| CSGO-8Mzi9-WCoJt-93ULB-5PibT-nmheC | 22/19/8 | 93.4 | 1.25 | 2026-06-30 19:27:11 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.