Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fqWoY-AsqYj-eJGjn-YMqqK-pcy6A | 20/9/7 | 115.9 | 1.81 | 2026-07-09 23:36:15 · 25m 33s | |
| CSGO-V3Cqp-cLd6U-WrjhT-aTbGu-RhC3J | 8/14/6 | 53.6 | 0.71 | 2026-07-04 22:51:03 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.