Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OqLYa-PYSPK-eUNdL-dpOiu-A3VTB | 10/17/2 | 63.7 | 0.75 | 2026-07-05 08:03:44 · 27m 14s | |
| CSGO-GL33X-YQx9r-5Wv9s-QtskS-AaFSQ | 14/14/3 | 62.9 | 0.98 | 2026-07-05 07:29:40 · 32m 24s | |
| CSGO-iaay8-8Kt9K-idnOd-r8VG5-SVddJ | 22/18/4 | 91.0 | 1.25 | 2026-07-05 06:53:03 · 32m 2s | |
| CSGO-aSuW2-e8CsD-Mmnnf-jcD7s-n2ohH | 25/18/8 | 97.8 | 1.49 | 2026-07-05 05:24:06 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.