Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dc7aE-RkZGY-y59j9-PeAhT-nwAAA | 10/15/4 | 65.7 | 0.74 | 2026-07-06 19:43:59 · 28m 55s | |
| CSGO-rrX9q-sOucR-4Fx9G-QP9cJ-R8diK | 26/14/0 | 119.3 | 1.69 | 2026-06-29 18:37:36 · 39m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.