Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OWmKz-HPi85-ruz3O-Th9Ch-its4N | 14/16/5 | 71.7 | 0.91 | 2026-06-29 16:08:03 · 39m 18s | |
| CSGO-HB4Hc-SYA3M-TxOG2-8PNLZ-KaoYF | 12/11/7 | 68.2 | 1.09 | 2026-06-26 20:00:35 · 23m 53s | |
| CSGO-EpFbX-ozwVL-FqQrp-nGqOO-qaChP | 12/15/3 | 76.9 | 1.07 | 2026-06-22 10:54:36 · 26m 49s | |
| CSGO-N47mh-RMbLZ-Dxwub-huuVo-iNBYN | 21/13/2 | 84.3 | 1.42 | 2026-06-16 15:38:12 · 33m 55s | |
| CSGO-s8Jm4-wwERU-OEGYA-9bCmF-woHGG | 7/8/2 | 42.8 | 0.78 | 2026-06-15 19:55:51 · 23m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.