Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bDxB3-NKWmY-SDBx7-PGuzD-pdBpF | 11/16/1 | 60.3 | 0.70 | 2026-07-06 16:21:43 · 31m 35s | |
| CSGO-5ZpVG-3We8C-avu2j-pwFvt-YDERE | 13/12/7 | 75.9 | 1.09 | 2026-07-05 18:05:27 · 31m 55s | |
| CSGO-XQw88-NDY8p-Td8Gp-kJ9t9-ipcJD | 9/10/3 | 51.3 | 0.95 | 2026-07-02 16:42:14 · 39m 30s | |
| CSGO-9zvOe-hm5o6-QZv34-D4ihr-iWRKF | 10/16/5 | 63.7 | 0.75 | 2026-06-29 21:08:16 · 39m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.